
Party games for face-to-face company
You are all together and nobody knows what to do
Tablier is a set of ten conversation games for a group sitting around one table. Phones are only there to deal the secret roles and keep an eye on the rules. Everything else is live talk, faces, and how well you read each other.
No box, no props, no host. From two people up.
Why this is not an online game
People play, not avatars
You cannot win here by clicking faster. The win goes to whoever hears the pause in someone's answer and keeps a straight face.
The phone is a prop, not a screen
The app deals secret roles, keeps time and runs the question queue. None of that works on paper, and none of it gets in the way at the table.
Nothing to carry
No box, no cards, no pencils. What is already in everyone's pocket is enough.
Works with two
Big groups always have options; games for two or three are rare. Half of this set was built for the small table.
Ten games
From eight-minute rounds to an investigation that fills the evening. Each game has its own character, its own colour and its own mood.

Hidden Tasks
Everyone gets a secret task. Talk your way to it without being caught.
4 to 10 players · 15–25 minutes

The Denouement
You are all witnesses. Everyone holds a piece of the truth — and one of you has an agenda.
4 to 10 players · 20–30 minutes

The Spy
Everyone knows the place. Except one. Questions run in a chain, so nobody shouts over anyone.
3 to 10 players · 8–12 minutes

The Dial
A point is hidden between «cheap» and «expensive». One word of a clue — now turn the needle.
2 to 10 players · 10–20 minutes

One Word
Everyone writes a single clue. Duplicates get crossed out. Guess from what survives.
3 to 8 players · 10–20 minutes

Devil's Advocate
Someone means it, someone is defending a side they were handed. Tell them apart.
3 to 8 players · 10–20 minutes

The Fake Artist
You draw one stroke each. One of you has no idea what it is and must not show it.
4 to 8 players · 10–15 minutes

Twenty Questions
One player has something in mind, the rest ask yes/no. Fewer questions, more points.
2 to 6 players · 10–20 minutes

The Interrogation
Eight facts about an evening, three of which the suspect must lie about. Find them.
2 to 4 players · 10–15 minutes

Task Duel
Hidden Tasks for two: you pick your own task and read your opponent.
2 to 3 players · 10–15 minutes
If there are two or three of you
The Dial, Twenty Questions, The Interrogation and Task Duel are built for a small table — exactly where ordinary board games fall apart.
How it works
- 1One person creates a room and shows the others a code or a QR.
- 2Everyone joins from their own phone — nothing to install.
- 3The app deals the secret roles: each of you sees only your own.
- 4Phones go on the table and you simply talk.
- 5At the end there is a secret vote and a reveal of who read whom correctly.
The short answers
Do we need a host?
No. The app holds the rules, the clock and the turn order, so everyone plays and nobody sits it out.
How many people do we need?
Two to ten depending on the game. Every game card says what it is built for.
Does everyone need internet?
Yes — each player has their own phone and their own view of the room. That is what keeps the secrets secret.
What does it cost?
Nothing. Signing in with Google is only so the app remembers your score.